ASO keywords
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floor4tower2abyss2meet2next2choose2heroes2required2
What's new in 1.21.1
Base and tower departure now show your party's fatigue as numbers, and you can rest tired members right there. Damaged saves are restored from the previous copy instead of being overwritten.
[Fatigue at a Glance]
- Each face in This Week’s Party on the Base shows its fatigue. Fatigue starts trimming attack and speed at 40, so the number shows from there
- When anyone is overworked, the party header shows Rest N overworked. Tap it to assign rest to everyone but the injured and those away on an expedition
- Right above the tower Depart button, one line shows how much fatigue cuts your party's attack and speed, and Rest assigns rest on the spot
- Resting members keep their place in the lineup and still go on this expedition. Their fatigue drops when the week ends
- Ready N/6 now leaves out only the injured. Tired members can still deploy
[Changed]
- Mercenaries who leave by dismissal, retirement or low morale return their weapon, armor and relic to the Stash. The confirmation window says so too
- Exploration events now change with each expedition. Within one expedition they stay the same even after a restart
- A member who fell on an earlier floor and sat out the next battle no longer gains that battle's experience or fatigue
- A week where the party went to floor 1 and came straight back without fighting counts as a week with no expedition. Rear Duty gold and retirement promises follow the same rule
- Return on the scouting and floor result screens now asks once. It does not ask when returning is the only way left
- Power now counts lifesteal, so Auto-equip all no longer strips lifesteal gear
- The Frost mutation now delays every ally's first action as described. Until now it did nothing to races that start with an empty gauge
- On Blind Eye floors, the scouting card hides hidden enemies' affixes behind "?"
- Plus 2 more in the patch notes
[Save Protection]
- Every save keeps one previous copy. If a save file is damaged, the game restores it from that copy
- A save that cannot be restored shows as Unreadable save on the title screen and is never overwritten. Starting fresh keeps the original file aside
- A save made by a newer version is not opened, and the game asks you to update
- Save files with no guild inside are no longer imported
- Pasting a transfer code replaces the field and strips spaces or labels such as "Code:" around it
[Fixed]
- Health options on weapons and attack options on armor did not reach battle
- On phones and iPad portrait, the facility screen did not scroll, so the expansion row was out of reach
- On iPad landscape, buttons or text in the facility, roster, return summary and Abyss windows were pushed away or covered
- In French, Spanish, Russian and German, the Rear Duty sheet, the cleanup rules sheet, the Journey screen and names on floor results ran off screen or were cut
- Rotating an iPad pushed illustration gallery tiles off screen
- Dragging on a story screen advanced to the next line
- The zone trait answer bonus raised health again in every battle
- A single emoji could make a save unreadable or break the emoji at the end of a party name
- Plus 2 more in the patch notes
Released Aug 17, 2026. Current version shipped Oct 19, 2026.
Store description
You lead a mercenary company.
A tower connects worlds. Travel through a ruined kingdom, misty bamboo forests and an empire of steel and gunpowder toward the dragon's nest. Conquer 50 floors, then enter the Abyss from floor 51. The climb continues beyond floor 100.
[Recruit and grow]
Meet mercenaries of many races and classes. Estimate their potential and assign training, rest and wages. Age, fatigue and morale affect your force. Distribute equipment and improve facilities before your next expedition.
[Deploy and watch]
Battles play out automatically. Choose who holds the front, who heals and who targets the enemy back row. Prepare your party and relics for each floor's mutations.
[Remember your companions]
Discover named heroes and their bond quests, along with growth, retirement, death and reincarnation. Meet other companies inside the tower to trade or fight. The chronicle and codex keep their stories.
[Choose the next challenge]
Material dungeons, weekly raids, Abyss contracts and perks offer new goals.
Playable offline. No account required.
No ads or subscriptions. One purchase takes you to the floor 999 ending.
Optional in-app items (tips, cosmetics, paid heroes) are available. None are required to progress.
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