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und14die9ein6ebene4bis zum3die chste3aus3auf3wer3turm2bis2zum2des2der2ihr2deine2chste2ist2gef2mit2kein2tig2
What's new in 1.21.1
Base and tower departure now show your party's fatigue as numbers, and you can rest tired members right there. Damaged saves are restored from the previous copy instead of being overwritten.
[Fatigue at a Glance]
- Each face in This Week’s Party on the Base shows its fatigue. Fatigue starts trimming attack and speed at 40, so the number shows from there
- When anyone is overworked, the party header shows Rest N overworked. Tap it to assign rest to everyone but the injured and those away on an expedition
- Right above the tower Depart button, one line shows how much fatigue cuts your party's attack and speed, and Rest assigns rest on the spot
- Resting members keep their place in the lineup and still go on this expedition. Their fatigue drops when the week ends
- Ready N/6 now leaves out only the injured. Tired members can still deploy
[Changed]
- Mercenaries who leave by dismissal, retirement or low morale return their weapon, armor and relic to the Stash. The confirmation window says so too
- Exploration events now change with each expedition. Within one expedition they stay the same even after a restart
- A member who fell on an earlier floor and sat out the next battle no longer gains that battle's experience or fatigue
- A week where the party went to floor 1 and came straight back without fighting counts as a week with no expedition. Rear Duty gold and retirement promises follow the same rule
- Return on the scouting and floor result screens now asks once. It does not ask when returning is the only way left
- Power now counts lifesteal, so Auto-equip all no longer strips lifesteal gear
- The Frost mutation now delays every ally's first action as described. Until now it did nothing to races that start with an empty gauge
- On Blind Eye floors, the scouting card hides hidden enemies' affixes behind "?"
- Plus 2 more in the patch notes
[Save Protection]
- Every save keeps one previous copy. If a save file is damaged, the game restores it from that copy
- A save that cannot be restored shows as Unreadable save on the title screen and is never overwritten. Starting fresh keeps the original file aside
- A save made by a newer version is not opened, and the game asks you to update
- Save files with no guild inside are no longer imported
- Pasting a transfer code replaces the field and strips spaces or labels such as "Code:" around it
[Fixed]
- Health options on weapons and attack options on armor did not reach battle
- On phones and iPad portrait, the facility screen did not scroll, so the expansion row was out of reach
- On iPad landscape, buttons or text in the facility, roster, return summary and Abyss windows were pushed away or covered
- In French, Spanish, Russian and German, the Rear Duty sheet, the cleanup rules sheet, the Journey screen and names on floor results ran off screen or were cut
- Rotating an iPad pushed illustration gallery tiles off screen
- Dragging on a story screen advanced to the next line
- The zone trait answer bonus raised health again in every battle
- A single emoji could make a save unreadable or break the emoji at the end of a party name
- Plus 2 more in the patch notes
Released Aug 17, 2026. Current version shipped Oct 19, 2026.
Store description
Du führst eine Söldnergilde.
Ein Turm verbindet die Welten. Dein Weg führt durch ein untergegangenes Königreich, neblige Bambuswälder und ein Imperium aus Stahl und Schießpulver bis zum Nest des Drachen. Bezwinge 50 Ebenen, dann beginnt ab Ebene 51 der Abgrund. Auch nach Ebene 100 geht der Aufstieg weiter.
[Anwerben und ausbilden]
Triff Söldner vieler Völker und Klassen. Schätze ihr Potenzial ein und teile Training, Ruhe und Sold ein. Alter, Ermüdung und Moral wirken sich auf deine Kampfkraft aus. Verteile Ausrüstung und baue Gebäude aus, bevor die nächste Expedition aufbricht.
[Aufstellen und zusehen]
Die Kämpfe laufen automatisch ab. Deine Aufgabe ist die Wahl: Wer hält die Front, wer heilt, wer nimmt die hintere Reihe des Feindes ins Visier? Stimme Gruppe und Relikte auf die Mutationen jeder Ebene ab.
[Die Geschichten deiner Gefährten]
Entdecke Helden mit eigener Geschichte und ihre Gefährtenquests. Dazu kommen Wachstum, Ruhestand, Tod und Wiedergeburt. Im Turm triffst du andere Gilden, mit denen du handelst oder kämpfst. Chronik und Kompendium halten fest, was ihr gemeinsam erlebt habt.
[Die nächste Herausforderung]
Materialdungeons, wöchentliche Bossjagden, Abgrundverträge und Vorteile geben dir neue Ziele.
Offline spielbar. Kein Konto nötig.
Keine Werbung, kein Abo. Ein einziger Kauf reicht bis zum Ende auf Ebene 999.
Es gibt freiwillige In-App-Käufe (Trinkgeld, kosmetische Inhalte, Bezahlhelden). Für den Spielfortschritt ist keiner davon nötig.
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