← Back to charts
Space Imperia 4X icon
GOOGLE PLAY

Space Imperia 4X

Breich Games · Strategy · Germany store
NOT IN TOP 100 HERE
View on Google Play ↗ Instagram card App Store version →
Revenue a month, worldwide EST
$861
Likely $287 to $2.6K
New ratings
Tracking
Daily counts start building from today
Countries it ranks in
0
was 0 on Oct 18, 2026

Revenue

Estimated from the grossing charts of Oct 25, 2026 in the 53 countries we track, and ratings growth on the App Store.

EST. REVENUE / YEAR · WORLDWIDE
$10.3K
Both stores combined. Small app estimate, so no split per store
LIFETIME INSTALLS (GOOGLE)
57
About 57 per month on average since launch
WHERE IT EARNS · EST. / MONTH
  • Finland #46 Games: Board (iOS)$588 · 68%
  • Czechia #71 Games: Board (iOS)$273 · 32%
HOW SURE ARE WE
Small app: combines its grossing ranks with ratings growth (0.0 new ratings a month on average since launch). Tested on 418 apps with verified revenue: typically off by about 2.6 times, so the range is wide. Countries we don't track (and Google Play in China, which doesn't exist) aren't included, and neither are ads or web payments. Gross revenue before store fees.
RATINGS
n/a
AVG RATING
n/a
PRICE
€10.99
IN APP PURCHASES
No
CONTAINS ADS
No
LAST UPDATE
2d ago
RELEASED
Oct 8, 2026
CONTENT RATING
USK: Ages 12+

Last 30 days

From our daily snapshots of every grossing chart.

DAYS IN A GROSSING CHART
0 / 30
COUNTRIES NOW
0 (was 0)
EST. REVENUE FROM CHARTS, DAILY · BOTH STORES ONLY EST
Show daily values
Sep 26, 2026not in a grossing chart
Sep 27, 2026not in a grossing chart
Sep 28, 2026not in a grossing chart
Sep 29, 2026not in a grossing chart
Sep 30, 2026not in a grossing chart
Oct 1, 2026not in a grossing chart
Oct 2, 2026not in a grossing chart
Oct 3, 2026not in a grossing chart
Oct 4, 2026not in a grossing chart
Oct 5, 2026not in a grossing chart
Oct 6, 2026not in a grossing chart
Oct 7, 2026not in a grossing chart
Oct 8, 2026not in a grossing chart
Oct 9, 2026not in a grossing chart
Oct 10, 2026not in a grossing chart
Oct 11, 2026not in a grossing chart
Oct 12, 2026not in a grossing chart
Oct 13, 2026not in a grossing chart
Oct 14, 2026not in a grossing chart
Oct 15, 2026not in a grossing chart
Oct 16, 2026not in a grossing chart
Oct 17, 2026not in a grossing chart
Oct 18, 2026not in a grossing chart
Oct 19, 2026not in a grossing chart
Oct 20, 2026not in a grossing chart
Oct 21, 2026not in a grossing chart
Oct 22, 2026not in a grossing chart
Oct 23, 2026not in a grossing chart
Oct 24, 2026not in a grossing chart
Oct 25, 2026not in a grossing chart
Best rank Sep 26, 2026: not ranked. Now: not ranked. Days at zero are days outside every grossing chart. Small app: scaled like the revenue estimate above, so the line shows the trend on the same scale.

Money and momentum

Measured from the store, not estimated.

WHAT IT CHARGES
No in-app purchases
Earns from its upfront price, ads or payments outside the store.
REVIEW MOMENTUM
Too few reviews
Fewer than 3 recent written reviews in this country.

What users say

Latest reviews, Germany Google Play.

★★★★★Oct 22, 2026

This is a great space 4x/boardgame hybrid experience on an Android tablet which is rare. Streamlined and focused on fleet building, positioning and technology choices. Recommended.

Store screenshots

ScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshot

App Store ads

Apple Search Ads this app ran in the last 90 days, from Apple's public ad repository.

Apple's ad repository couldn't be reached right now. Try again later.

Growth research

Where this app is buying and earning its users. Each link opens pre filtered.

ASO keywords

Most repeated terms in the listing. Highlighted ones also appear in the title or short description.

ships10game7combat7ship7build6enemy6different5fighters5space4worlds4first4equip4space imperia3home worlds3first strike3enemy formations3defeat enemy3deep space3online matches3games3techs3victory3home3research3

What's new in 1.0.1565

No release notes.

Store description

QUICK GAMES Enjoy the depth of a 4X game in a fraction of the time! A game of Space Imperia 4X typically lasts one to two hours. The game is played over a series of rounds, with each consisting of three turns of movement, combat, and exploration, plus one turn of researching techs and building ships. ONE PATH TO VICTORY The only goal of the game is to eliminate all rival home worlds! Victory calls for a blended strategy, including resource management, ship construction, technological research, and tactical-level decisions on a map where no two games are the same. 17 SHIP TYPES Build up to 17 different combat and civilian ships, each with different stats and purposes. Dreadnaughts are the most powerful ship available in the game. They take dedicated research and infrastructure to unlock and yield effectively. Once available, however, its combat stats are the best in the game and a fleet of them can decisively end the game. The counter: any ship is vulnerable to Mines — and these massive capital ships are no exception. Raiders are Cloaked - nimble, first-strike craft that can move through enemy formations and get special bonuses in combat. They require a special technology to be built. A well-timed fleet of Raiders often leads to decisive victory. The counter: Raiders don't work in Nebula, and Destroyers can equip Scanners to negate the cloaking. Fighters are pure strength in numbers doctrine. Fighters are cheap to build, while Carriers are expensive and are required to move Fighters around the battlefield. Fighters attack earlier in combat, allowing them to first-strike other ships in large numbers. The counter: Scouts can equip Point Defense to shoot earlier than enemy Fighters, negating their advantages. 14 UNIQUE TECHS Research up to 14 different technologies, each with a distinct role. Master the full toolkit to outmaneuver and destroy your rivals. Ship Size gates which hulls you can build. Bigger hulls take more hits to destroy and carry higher-level technology, but cost more to build and maintain. Exploration allows Cruisers to equip advanced sensors which can discover adjacent systems without movement. Scout hazards like Black Holes safely, then craft an informed plan to defeat the enemy. When ships of the same Weapon Class fire, the ships with higher Tactics shoot first, potentially securing kills before the other ship ever acts. EXPLORE & EXPAND Uncover a galaxy filled with different terrain types, harvestable minerals, and derelict ship wrecks. Balance the risks and rewards of exploring Deep Space while carving a path toward your rivals' home worlds. Colonize newly-found habitable worlds. Not all worlds are the same - when colonizing, Barren Planets need special Terraforming technology, while Alien Planets require military action to clear alien ships. EXPLOIT & EXTERMINATE Build and expand a network of Merchant Ships and Miners to increase credit income and economic production. Manage your military fleet - decide what ships to build, what techs to equip them with, and how best to defeat the enemy's formations. Deploy your fleets on the battlefield to vie for control of deep space in order to ultimately destroy your enemy's home world. The combat system of Space Imperia 4X is a rewarding mixture of scouting, positioning, attacking, and bluffing - all combat ships are concealed from the enemy until first contact! LOCAL & ONLINE MATCHES Play in over 10 different scenario setups of 2-4 players, with optional rules and various ways to play. Full multiplayer support, including live matches, long-term asynchronous games, as well as online co-op vs AI matches.

See this store page in another country

Prices, ranks and reviews are per country. Revenue above is already worldwide.