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Tindrift: Merge Roguelike icon
APP STORE

Tindrift: Merge Roguelike

suleyman gokhan birkin · Games · United States store
NOT IN TOP 100 HERE
View on App Store ↗ Instagram card
Revenue a month, worldwide
Too small to estimate
Not enough chart or ratings data
New ratings
Tracking
Daily counts start building from today
Rating
0.0 of 5
0 ratings in this store
Countries it ranks in
0
was 0 on Oct 19, 2026

Revenue

Estimated from the grossing charts of Oct 26, 2026 in the 53 countries we track, and ratings growth on the App Store.

EST. REVENUE / MONTH · WORLDWIDE
Unranked
Not in any grossing chart, and too few ratings (1) to read its growth. Most apps at this stage earn little or nothing.
EST. LIFETIME DOWNLOADS
n/a
Estimated from ratings count
RATINGS
0
AVG RATING
n/a
PRICE
Free
AGE
37d
LAST UPDATE
13d ago
VERSION
1.0.6
SIZE
41 MB
AGE RATING
9+

Last 30 days

From our daily snapshots of every grossing chart.

DAYS IN A GROSSING CHART
0 / 30
COUNTRIES NOW
0 (was 0)
EST. REVENUE FROM CHARTS, DAILY · APP STORE ONLY EST
Show daily values
Sep 27, 2026not in a grossing chart
Sep 28, 2026not in a grossing chart
Sep 29, 2026not in a grossing chart
Sep 30, 2026not in a grossing chart
Oct 1, 2026not in a grossing chart
Oct 2, 2026not in a grossing chart
Oct 3, 2026not in a grossing chart
Oct 4, 2026not in a grossing chart
Oct 5, 2026not in a grossing chart
Oct 6, 2026not in a grossing chart
Oct 7, 2026not in a grossing chart
Oct 8, 2026not in a grossing chart
Oct 9, 2026not in a grossing chart
Oct 10, 2026not in a grossing chart
Oct 11, 2026not in a grossing chart
Oct 12, 2026not in a grossing chart
Oct 13, 2026not in a grossing chart
Oct 14, 2026not in a grossing chart
Oct 15, 2026not in a grossing chart
Oct 16, 2026not in a grossing chart
Oct 17, 2026not in a grossing chart
Oct 18, 2026not in a grossing chart
Oct 19, 2026not in a grossing chart
Oct 20, 2026not in a grossing chart
Oct 21, 2026not in a grossing chart
Oct 22, 2026not in a grossing chart
Oct 23, 2026not in a grossing chart
Oct 24, 2026not in a grossing chart
Oct 25, 2026not in a grossing chart
Oct 26, 2026not in a grossing chart
Best rank Sep 27, 2026: not ranked. Now: not ranked. Days at zero are days outside every grossing chart.

Money and momentum

Measured from the store, not estimated.

WHAT IT CHARGES
2 purchases listed
  • Tindrift Premium$6.99
  • Tindrift Supporter$24.99
Top in-app purchases as listed on the App Store, in local prices.
REVIEW MOMENTUM
Too few reviews
Fewer than 3 recent written reviews in this country.
RELEASE CADENCE
4 updates in 90 days
  • Typical gap between releases6 days
From the last 4 versions listed on the App Store.

Store screenshots

ScreenshotScreenshotScreenshotScreenshotScreenshotScreenshot

App Store ads

Apple Search Ads this app ran in the last 90 days, from Apple's public ad repository.

No App Store ads in the EU
None in the last 90 days.

Apple only publishes ads shown in the EU (EU Digital Services Act), with a 7 day delay. An app that advertises only outside the EU shows nothing here.

Growth research

Where this app is buying and earning its users. Each link opens pre filtered.

ASO keywords

Most repeated terms in the listing. Highlighted ones also appear in the title.

slide5merge4floors4boss4slide merge3five acts3endless drift3drift daily3daily seed31v1 duels3mini boss3between floors3acts3across3five3daily3seed3duels3run3climb3act3mini3cog3never3

What's new in 1.0.6

• New: daily, weekly and monthly leaderboards for Endless Drift. Ranked runs use the same standard rules for everyone. • New Field Manual for everyone: how to play, a glossary of every term, and a ? button on each screen. • The tinker station and the Codex explain themselves. Long-press or choose "Explain this" on soldiers, shadows and tactics. • Shop: cog packs, and "Support again" for Supporters. • Tactics say what happened. Ads are announced before they start and when they end.

Released Sep 20, 2026. Current version shipped Oct 13, 2026.

Store description

One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board. YOU COMMAND AN ARMY, NOT A HERO Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats • 22 achievements and 3 daily quests drawn from 7 types • Endless Drift, and a Daily Seed with streaks and a result you can share • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone VARIETY UNLOCKS, POWER DOES NOT Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos. ADS, PLAINLY Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none. TINDRIFT PREMIUM — one purchase, no subscription • Removes every ad • Lets you HOST duel rooms (joining a room is always free) • Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes Slide. Merge. Climb.

See this store page in another country

Prices, ranks and reviews are per country. Revenue above is already worldwide.

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