ASO keywords
Most repeated terms in the listing. Highlighted ones also appear in the title.
slide5merge4floors4boss4slide merge3five acts3endless drift3drift daily3daily seed31v1 duels3mini boss3between floors3acts3across3five3daily3seed3duels3run3climb3act3mini3cog3never3
What's new in 1.0.6
• New: daily, weekly and monthly leaderboards for Endless Drift. Ranked runs use the same standard rules for everyone.
• New Field Manual for everyone: how to play, a glossary of every term, and a ? button on each screen.
• The tinker station and the Codex explain themselves. Long-press or choose "Explain this" on soldiers, shadows and tactics.
• Shop: cog packs, and "Support again" for Supporters.
• Tactics say what happened. Ads are announced before they start and when they end.
Released Sep 20, 2026. Current version shipped Oct 13, 2026.
Store description
One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever.
100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline.
NO LUCK TO BLAME
Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board.
YOU COMMAND AN ARMY, NOT A HERO
Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle.
WHAT IS IN THE GAME
• A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each
• The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight
• 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach
• 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it
• 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back
• 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm
• An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats
• 22 achievements and 3 daily quests drawn from 7 types
• Endless Drift, and a Daily Seed with streaks and a result you can share
• 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round
• Four languages: English, Turkish, German and Spanish
• VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone
VARIETY UNLOCKS, POWER DOES NOT
Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos.
ADS, PLAINLY
Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none.
TINDRIFT PREMIUM — one purchase, no subscription
• Removes every ad
• Lets you HOST duel rooms (joining a room is always free)
• Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes
Slide. Merge. Climb.
See this store page in another country
Prices, ranks and reviews are per country. Revenue above is already worldwide.