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Archmage Idle

TopCog LLC · Games · United States store
NOT IN TOP 100 HERE
View on App Store ↗ Instagram card Google Play version →
Revenue a month, worldwide EST
$11.6K
Likely $3.9K to $34.7K
▲ 19.9% in 13 days
New ratings
+17
in 12 days, 163 in total
Rating
4.5 of 5
72 ratings in this store
Countries it ranks in
1
was 1 on Oct 17, 2026

Revenue

Estimated from the grossing charts of Oct 23, 2026 in the 53 countries we track, and ratings growth on the App Store.

EST. REVENUE / YEAR · WORLDWIDE
$138.8K
Both stores combined. Small app estimate, so no split per store
EST. LIFETIME DOWNLOADS
2.5K to 7.2K
Estimated from ratings count
WHERE IT EARNS · EST. / MONTH
  • Taiwan #87 Games: Simulation (iOS), #49 Games: Simulation (Play)$10.6K · 92%
  • Hong Kong #33 Games: Simulation (Play)$983 · 8%
HOW SURE ARE WE
Small app: combines its grossing ranks with ratings growth (38 new ratings a month on average since launch). Tested on 418 apps with verified revenue: typically off by about 2.6 times, so the range is wide. Countries we don't track (and Google Play in China, which doesn't exist) aren't included, and neither are ads or web payments. Gross revenue before store fees.
RATINGS
72
AVG RATING
4.53
PRICE
Free
AGE
128d
LAST UPDATE
5d ago
VERSION
2.5.4
SIZE
372 MB
AGE RATING
4+

Last 30 days

From our daily snapshots of every grossing chart and daily ratings counts.

DAYS IN A GROSSING CHART
15 / 30
COUNTRIES NOW
1 (was 0)
NEW RATINGS, LAST 7 DAYS
+10
EST. REVENUE A MONTH, DAILY · BOTH STORES EST
Show daily values
Sep 25, 2026not in a grossing chart
Sep 26, 2026not in a grossing chart
Sep 27, 2026not in a grossing chart
Sep 28, 2026not in a grossing chart
Sep 29, 2026not in a grossing chart
Sep 30, 2026not in a grossing chart
Oct 1, 2026not in a grossing chart
Oct 2, 2026not in a grossing chart
Oct 3, 2026not in a grossing chart
Oct 4, 2026not in a grossing chart
Oct 5, 2026not in a grossing chart
Oct 6, 2026not in a grossing chart
Oct 7, 2026not in a grossing chart
Oct 8, 2026not in a grossing chart
Oct 9, 2026not in a grossing chart
Oct 10, 2026$9.7K a month
Oct 11, 2026$12.1K a month
Oct 12, 2026$11.2K a month
Oct 13, 2026$11.2K a month
Oct 14, 2026$10.7K a month
Oct 15, 2026$11.2K a month
Oct 16, 2026$11.1K a month
Oct 17, 2026$11K a month
Oct 18, 2026$10.7K a month
Oct 19, 2026$10.7K a month
Oct 20, 2026$10.4K a month
Oct 21, 2026$10.4K a month
Oct 22, 2026not in a grossing chart
Oct 23, 2026$11.6K a month
Oct 24, 2026not in a grossing chart
The same estimate as the headline, saved every day. Best rank Sep 25, 2026: not ranked. Now: #37 Games: Role Playing · QA.
RATINGS IN THE CORE COUNTRIES, DAILY
Show daily values
Oct 12, 2026146 ratings
Oct 13, 2026147 ratings
Oct 14, 2026148 ratings
Oct 15, 2026149 ratings
Oct 16, 2026149 ratings
Oct 17, 2026153 ratings
Oct 18, 2026154 ratings
Oct 19, 2026155 ratings
Oct 20, 2026157 ratings
Oct 21, 2026157 ratings
Oct 22, 2026160 ratings
Oct 23, 2026162 ratings
Oct 24, 2026163 ratings
146 on Oct 12, 2026, 163 on Oct 24, 2026. New ratings track new downloads, even outside the charts.

Money and momentum

Measured from the store, not estimated.

WHAT IT CHARGES
9 purchases listed
  • Time Warp$0.99
  • Remove Ads + XP Boost$4.99
  • VIP 1 - Apprentice Patron$2.99
  • Time Warp x10$9.99
  • VIP 2 - Adept Patron$4.99
  • VIP 3 - Mage Patron$9.99
  • VIP 4 - Grandmage Patron$14.99
  • VIP 5 - Archmage Patron$19.99
Top in-app purchases as listed on the App Store, in local prices.
REVIEW MOMENTUM
1.4 reviews / week
  • Trendrising
  • Recent reviews average4.2 stars
  • Recent 1 and 2 star share20%
From the latest 25 written reviews, covering 126 days.
RELEASE CADENCE
25 updates in 90 days
  • Typical gap between releases3 days
From the last 25 versions listed on the App Store.
RATING BREAKDOWN
72 ratings
5★85%
4★1%
3★3%
2★4%
1★7%

What users want

From the latest 25 reviews on the United States App Store, Jun 20, 2026 to Oct 20, 2026: 20% are 1 or 2 stars. Open a theme to read what people wrote.

WHAT THEY COMPLAIN ABOUT · SHARE OF BAD REVIEWS

No common theme in the bad reviews, or they aren't in English.

WHAT THEY ASK FOR

No feature requests in the latest reviews.

WORDS THAT KEEP COMING UP IN BAD REVIEWS

Nothing stands out.

WHAT THEY LOVE · SHARE OF GOOD REVIEWS
Fun, addictive32%

6 of the 4 and 5 star reviews.

★★★★★ Fun progression, good unlocks an seemingly deeper and deeper systems :)
★★★★★ I enjoyed Melvor, and this is something similar but has a few different aspects that I think they improved on.
★★★★★ This is just so much more enjoyable.

Found by matching words and phrases in the reviews, not read by a person. A review can count toward more than one theme.

What users say

Latest reviews, United States App Store.

★★★★★Oct 20, 2026
overly complex

cool but there’s just way too much going on here. you have about a thousand different things to do, it feels like a job. could’ve released the game with half as much content and it would’ve been much better off

★★★★★Oct 16, 2026
Slow Casual Idle Game

You can ignore the game for many hours and not feel bad. I like the pace of the game. Truly an idle game.

★★★★★Oct 11, 2026
Poor execution

I’m not inherently anti-AI but this is a poor use of it. It was clearly developed with almost no human coding, and has the design marks of AI in every aspect of the UI and game design. Certain confusing design decisions or quirks that could only be made by AI and for some reason the human developers didn’t test and ask the AI to fix (weird obvious misalignments, cropping, clipping, etc)

★★★★★Oct 6, 2026
Ideal Idle game

Super fun game. You start out knowing close to nothing and nothing makes sense, with alot of stuff to unlock and maxing the game out seems impossible. I have 30 days of playtime and i think my progress is amazing (60% done). This game makes unlocking new stuff interesting and useful. New milestones are rewarding and the time spent is balanced aswell. Since its a mobile and idle game, its normal to just hop on, press a few buttons and then rejoin after 1-6 hours later. The gameplay loop is Fun. Battle, alchemy, sigils and even merchant are all interesting. Fav part for me is that there is no MANDATORY progress line, you can do a thing then another then another then come back to what you were doing in the first place. Also, monetization (idk how to spell that) is completely optional. Ads are also optional, AMAZING, istg if i had to watch adds everytime i opened the game i would not play. Only down side, this game is not that famous… RIP. GL for whoever plays this game, try to figure things out yourselves, its very fun!!!

★★★★★Oct 5, 2026
Having a ton of fun!

Fun progression, good unlocks an seemingly deeper and deeper systems :) So far it’s been a ton of fun!!!

★★★★★Oct 4, 2026
This must be a joke

Trying getting the game to a MVP before launching. I don’t know how this made it past Apples review.

Apps like this

Same category, earning about as much.

Store screenshots

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App Store ads

Apple Search Ads this app ran in the last 90 days, from Apple's public ad repository.

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Growth research

Where this app is buying and earning its users. Each link opens pre filtered.

ASO keywords

Most repeated terms in the listing. Highlighted ones also appear in the title.

skills5skills feed3wizards3train2feed2

What's new in 2.5.4

- You can now link your email address to your cloud account! - Research discoveries now require the appropriate action tier and Shop unlock. - Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization. - Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues. - Fixed some performance issues. - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems!

Released Jun 18, 2026. Current version shipped Oct 19, 2026.

Store description

Train Skills. Recruit Wizards. Conquer Foes. An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together. Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.

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Prices, ranks and reviews are per country. Revenue above is already worldwide.

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