Seemed like a cool fun, but basic game. The fact that you can not save (only at set fires) really sucks. If I’m playing and have to go do something else and go away from the game, it makes you start at last save, even if you don’t close game.
Estimated from the grossing charts of Oct 25, 2026 in the 53 countries we track, and ratings growth on the App Store.
From our daily snapshots of every grossing chart and daily ratings counts.
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| Oct 22, 2026 | 210 ratings |
| Oct 23, 2026 | 210 ratings |
| Oct 24, 2026 | 210 ratings |
| Oct 25, 2026 | 210 ratings |
Measured from the store, not estimated.
From the latest 35 reviews on the United States App Store, Jul 13, 2026 to Oct 10, 2026: 11% are 1 or 2 stars. Open a theme to read what people wrote.
Only 4 of the latest 35 reviews are 1 or 2 stars, too few to find patterns. Users are mostly happy.
Nothing stands out.
8 of the 4 and 5 star reviews.
★★★★★ So far I've really enjoyed my time.
★★★★★ Like the simple controls and graphics
★★★★★ Runs well and seems fun, look forward to see how it improves over time.
3 of the 4 and 5 star reviews.
★★★★★ Like the simple controls and graphics
★★★★★ It's hard to understand the attack cooldown and it's too easy to accidentally open the menu in combat.
★★★★★ Easy to play and fun for on the go.
2 of the 4 and 5 star reviews.
★★★★★ The immersion of this game is surprising awesome. It definitely had a great feel. I beat the game after about 4-5 hours. The combat is fairly one dimensional and the games progression feels very sudden. I wished the…
★★★★★ I respect the decision to not tell the player exactly where to go, but it doesn't seem like the stated design of having the player ask around for clues pans out.
2 of the 4 and 5 star reviews.
★★★★★ I haven't had a chance to really dive deep, but so far the graphics are cool, the movement smooth, the task seem to be plenty and the game is open world, this to me was a no brainer at $2 bucks!
★★★★★ Controls are pretty smooth.
2 of the 4 and 5 star reviews.
★★★★★ More than happy to support!
★★★★★ I fully support the creator and their vision for this project.
Found by matching words and phrases in the reviews, not read by a person. A review can count toward more than one theme.
Latest reviews, United States App Store.
Seemed like a cool fun, but basic game. The fact that you can not save (only at set fires) really sucks. If I’m playing and have to go do something else and go away from the game, it makes you start at last save, even if you don’t close game.
I was super excited when I stumbled upon this in the App Store. Paid for the download and started playing it but on an iPhone SE 2022 it’s just too small to enjoy. Found out I could download an older version on my iPad Pro, but upon start, it appears it’s not optimized for iPad as there’s no option to move forward or look around or do anything. Sucks, looks like fun, but I don’t wanna play it on a tiny screen.
This game is just ok. I say that before saying it’s fun, because the flaws overshadow the fun. First, there’s no map. What gives? It would be nice to have one to help backtrack and fine new locations not already visited. Second, I didn’t realize that all pieces of armor end up at 0 defense until I found a market and wanted to compare their armor for sale with what I have, but the piece of Amber armor I got with the Founder’s Pack in-app-purchase for $8 ended up being useless junk after a few battles. Is that to try to force players to spend more money on more founder’s packs? At least have the blacksmith offer to repair armor, because that’s some BS. I wouldn’t have spent the money if I knew that would happen. Third, side quests are meh at best: get some flowers, find the guy by finding notes…but they’re made worse by not having the quest log update when notes are found or with a log of dialogue with NPCs. It’s frustrating when returning to the game after having to turn it off and do real world things. Fourth, the quest log sucks. It doesn’t update, as mentioned earlier. It adds a quest when it’s activated, but I haven’t seen it update when progress is made such as finding a series of notes that hint where a guy can be found. How about adding an auto-update after steps are accomplished? Fifth, Save spots are few and far between. This has caused quests to be lost, victories and treasures to be lost, and I don’t remember what I have to go back and do again after dying. It blows. How about adding a save feature to the pause or inventory screen? It would save a lot of headaches for players. Sixth, what’s up with no resting spots? I mean, there’s no option to rest and restore health at campsites where games are saved; there are no inns in towns where a player can pay to spend the night…it forces the player to have to buy food items or potions to replenish health…it blows. Seventh, what gives with not putting the item description on items at the market? I don’t want to buy anything if I don’t know what it does. Who would? It’s dumb. Especially when treasures give so little money. It’s ridiculous. Either make rewards pay out more, or provide more treasures and food items in the wild to be found. And add item descriptions to items that vendors sell. Eighth, can we have teleporting portals or something to fast travel between places that have already been visited and activated? This slow travel on foot or horse may have worked for Morrowind, but not for this game. Otherwise, I like the cell-shades graphics. I gave the review 3 stars, though, it’s a toss up between 2 and 3, if being honest.
Possible good dungeon crawler for mobile gaming
I haven’t had a chance to really dive deep, but so far the graphics are cool, the movement smooth, the task seem to be plenty and the game is open world, this to me was a no brainer at $2 bucks!
Well I just started this game. I’m only rating for the reward.
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Released Jul 9, 2026. Current version shipped Oct 19, 2026.
Prices, ranks and reviews are per country. Revenue above is already worldwide.