It won’t even let me play a level.
Estimated from the grossing charts of Oct 21, 2026 in the 53 countries we track, and ratings growth on the App Store.
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Measured from the store, not estimated.
Latest reviews, United States App Store.
It won’t even let me play a level.
希望牛痘处理
needs polishing
This game is great but it needs a lot of polishing: First, The free buffs u gain from the mage guy in the beginner town is great but it’s not needed. Players should be able to face enemies at their own level without needing a “must have” support buff. I got killed a lot before realizing this. Player can choose to have certain buff but it should cost them something in return. Second, the crafting system is a mess. Why? Cause there is less equipment to craft and one can’t craft any potion or scrolls etc. Also gaining resources to craft equipment is a hassle. Pls give players more crafting options, resources and costumes. A skill based tapping or timing crafting mechanics would be cool. Thirdly, the equipment system is a bit generic. It’s way to plain and there is no uniqueness to the player especially in a pvp setting. Equipment should have stat that are random and unique depending on their grade or rarity or crafting lv, skill or based on player choice etc. The stat allocation system is a mess. Gaining one stat points per 5 lv is a hassle. And as a player I could not see the difference. E.g I placed to of my stat points in intelligence to increase my spell power or Magic damage and reduce the mana cost of my spell but energy spell that cost 5 mana doesn’t even reduce cost by a decimal. Create a more polished system that benefit the player and also helps in crafting, battle and other things too like fishing, parrying etc. Player should feel the result of their progress and the consequences of their choices too. Players should also have perks they can choose that makes them unique like passive + crit, + 1 defense if health is below 20% etc. Items dropped from enemies should have random effects e.g weapons they drop should have random stats or enchantment or etc depending on enemy type and rarity. Enemies are too bland too. Enemies should have skills and attack patterns or stats that make each of them unique. A boss generated due enemies killed will be nice. Mana recovery Buff potion have a serious bug. It usually work normally like within 10 - 30 seconds by restoring at least 10 - 15 mana but as I lvl up to 11, the potion buff does not take effect. It take at least 10 sec for 1 restored mana which is frustrating. I have a lot of ideas but I will say the last 2. Instead of quests, you can create an head hunt or collection quest for or raid quest for players. Players can also gain unique titles or items or costume or perks from this. Also pls make it so you don’t need gold for a pvp battle, it defeats the purpose. Lastly, please fix the skill UI for attacking enemies it is not very fun to use skills and it takes much of the screen. Make players be able to choose a skill they like and give them an option to place and lock it anywhere on the screen. Thank you and I hope you will improve🥰!
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Released Jul 13, 2025. Current version shipped Sep 17, 2025.
Prices, ranks and reviews are per country. Revenue above is already worldwide.