This is a full game, but it feels like a demo. There’s nothing wrong with what you get, but it feels woefully lacking when put up against other games in the same genre. Within the first hour you’ll encounter more or less everything the game has to offer. Excluding the three main hero monkeys (2 are unlocked), there are only 6 weapon monkeys total. Leveling them up doesn’t really make you feel more powerful. Blops (EXP) are the same shade of blue as the blue balloons, making them hard to distinguish apart in the fray. Stickers don’t seem all that useful, only really minor percentile improvements until you upgrade their rarity, and even then the improvements are whelming. There are microtransactions and dark patterns, but nothing too egregious, which is expected from a free2play game. After some more time with the game, I can see how it gets grindy all without making you feel that much more powerful for it. When you finally get a good build going, the round ends. The alchemist needs a buff because it’s currently utterly trash. Also, the event doesn’t seem to work for me. Nothing I do is being counted toward the progress meter. Basically, this game shows everything it has within the first hour.