great time killer love it
Estimated from the grossing charts of Oct 21, 2026 in the 53 countries we track.
From our daily snapshots of every grossing chart.
| Sep 24, 2026 | $414K a month |
| Sep 25, 2026 | $415.4K a month |
| Sep 26, 2026 | $400.2K a month |
| Sep 27, 2026 | $400.2K a month |
| Sep 28, 2026 | $447.1K a month |
| Sep 29, 2026 | $457K a month |
| Sep 30, 2026 | $391.1K a month |
| Oct 1, 2026 | $374K a month |
| Oct 2, 2026 | $252.1K a month |
| Oct 3, 2026 | $368.1K a month |
| Oct 4, 2026 | $377.8K a month |
| Oct 5, 2026 | $379.5K a month |
| Oct 6, 2026 | $395.3K a month |
| Oct 7, 2026 | $408.6K a month |
| Oct 8, 2026 | $445.3K a month |
| Oct 9, 2026 | $464.2K a month |
| Oct 10, 2026 | $385.3K a month |
| Oct 11, 2026 | $342.9K a month |
| Oct 12, 2026 | $297.1K a month |
| Oct 13, 2026 | $286.5K a month |
| Oct 14, 2026 | $257.2K a month |
| Oct 15, 2026 | $226.9K a month |
| Oct 16, 2026 | $219.3K a month |
| Oct 17, 2026 | $278.4K a month |
| Oct 18, 2026 | $396.6K a month |
| Oct 19, 2026 | $397.5K a month |
| Oct 20, 2026 | $366.8K a month |
| Oct 21, 2026 | $399.7K a month |
Measured from the store, not estimated.
Latest reviews, United States Google Play.
great time killer love it
great game
Decent idle RPG. The graphic design is adorbs and whimsical. Although I can't stand being told by any game how I'm supposed to play it when it's not that complicated, LoM keeps forced tutorial mode to a minimum. Room for improvement, the auto lamp options don't allow sorting by combat rating, which would make the most sense, but rarity mostly works. Also, finding friends to add is hard. No forced ads and reasonable price on permanent ad-free earn an extra star from me. Sleep mode is great, too.
giveaway did not give me my 3000 free draws as it stated
it's fun so far (i am on level 57) but I wish it wouldn't mute my other apps while playing it. it would be so much more fun if I could listen to my favorite music while playing.
The game urges you to mindlessly click a button the whole time, then green numbers keep/red sell - so much so that the rest of the game is lost/completely distracted from. it makes it actively boring. . if instead, you earned up (rage/currency) as you attacked, then periodically got a meaningful upgrade - it could feel satisfying. . as it is, numbers go up appears to make very little difference. you didn't feel more powerful. you barely even see the healthbar/actual fight, past lamp clicking
Same category, earning about as much.
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Prices, ranks and reviews are per country. Revenue above is already worldwide.