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Chinese Checkers Online icon
GOOGLE PLAY

Chinese Checkers Online

CronlyGames Inc. · Board · Brazil store
NOT IN TOP 100 HERE
View on Google Play ↗ App Store version →
Revenue a month, worldwide EST
$3.9K
Likely $1.3K to $11.7K
New ratings
Tracking
Daily counts start building from today
Rating
3.0 of 5
1.1K ratings in this store
Countries it ranks in
0
was 0 on Oct 15, 2026

Revenue

Estimated from the grossing charts of Oct 21, 2026 in the 53 countries we track, and ratings growth on the App Store.

EST. REVENUE / MONTH · WORLDWIDE · BOTH STORES
$3.9K
Range $1.3K to $11.7K
EST. REVENUE / YEAR · WORLDWIDE
$46.7K
Both stores combined. Small app estimate, so no split per store
LIFETIME INSTALLS (GOOGLE)
195.1K
About 1.4K per month on average since launch
WHERE IT EARNS · EST. / MONTH
  • China #95 Games: Family (iOS)$3.9K · 100%
HOW SURE ARE WE
Small app: combines its grossing ranks with ratings growth (1.0 new ratings a month on average since launch). Tested on 418 apps with verified revenue: typically off by about 2.4 times, so the range is wide. Countries we don't track (and Google Play in China, which doesn't exist) aren't included, and neither are ads or web payments. Gross revenue before store fees.
RATINGS
1.1K
AVG RATING
3.00
PRICE
Free
IN APP PURCHASES
R$3.39 - R$68.99 per item
CONTAINS ADS
Yes
LAST UPDATE
787d ago
RELEASED
Oct 17, 2014
CONTENT RATING
All ages

Last 29 days

From our daily snapshots of every grossing chart.

DAYS IN A GROSSING CHART
0 / 29
COUNTRIES NOW
0 (was 0)
EST. REVENUE FROM CHARTS, DAILY · BOTH STORES ONLY EST
Show daily values
Sep 24, 2026not in a grossing chart
Sep 25, 2026not in a grossing chart
Sep 26, 2026not in a grossing chart
Sep 27, 2026not in a grossing chart
Sep 28, 2026not in a grossing chart
Sep 29, 2026not in a grossing chart
Sep 30, 2026not in a grossing chart
Oct 1, 2026not in a grossing chart
Oct 2, 2026not in a grossing chart
Oct 3, 2026not in a grossing chart
Oct 4, 2026not in a grossing chart
Oct 5, 2026not in a grossing chart
Oct 6, 2026not in a grossing chart
Oct 7, 2026not in a grossing chart
Oct 8, 2026not in a grossing chart
Oct 9, 2026not in a grossing chart
Oct 10, 2026not in a grossing chart
Oct 11, 2026not in a grossing chart
Oct 12, 2026not in a grossing chart
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Oct 14, 2026not in a grossing chart
Oct 15, 2026not in a grossing chart
Oct 16, 2026not in a grossing chart
Oct 17, 2026not in a grossing chart
Oct 18, 2026not in a grossing chart
Oct 19, 2026not in a grossing chart
Oct 20, 2026not in a grossing chart
Oct 21, 2026not in a grossing chart
Oct 22, 2026not in a grossing chart
Best rank Sep 24, 2026: not ranked. Now: not ranked. Days at zero are days outside every grossing chart. Small app: scaled like the revenue estimate above, so the line shows the trend on the same scale.

Money and momentum

Measured from the store, not estimated.

WHAT IT CHARGES
R$3.39 - R$68.99 per item
Google Play only shows the price range per item.
REVIEW MOMENTUM
0.2 reviews / week
  • Trendfalling
  • Recent reviews average3.4 stars
  • Recent 1 and 2 star share33%
From the latest 123 written reviews, covering 4380 days.
RATING BREAKDOWN
1K ratings
5★23%
4★0%
3★54%
2★0%
1★23%

What users say

Latest reviews, Brazil Google Play.

★★★★★Jul 15, 2025

good

★★★★★Jun 26, 2025

AI makes illegal moves. (players can too)

★★★★★Nov 7, 2024

Nice n fun Frist time played

★★★★★Sep 26, 2024

Awesome

★★★★★Sep 15, 2024

Nice game

★★★★★Feb 28, 2024

Game is a joke all you have to do to screw someone's score is block there piece in there home. Than wait for your time to expire the computer will take over and after about 20 moves the game will end. You will give them a -10 score screw this game.

Store screenshots

ScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshotScreenshot

App Store ads

Apple Search Ads this app ran in the last 90 days, from Apple's public ad repository.

No App Store ads in the EU
None in the last 90 days.

Apple only publishes ads shown in the EU (EU Digital Services Act), with a 7 day delay. An app that advertises only outside the EU shows nothing here. Shown for the App Store version (Chinese Checkers HD).

Growth research

Where this app is buying and earning its users. Each link opens pre filtered.

ASO keywords

Most repeated terms in the listing. Highlighted ones also appear in the title or short description.

game8chinese checkers6player6jump5pieces5home5corner5moves5home destination5chinese4checkers4board4strategy4starting corner3step moves3destination corner3corner player3add3different3players3across3opposite3starting3step3

What's new in 2.2.7

No release notes.

Store description

[Grand Update, Must Download!] or you will miss the new features here : * Optimize the 5 jumper AIs; * Add Onine Game Hall, you can play it with your friends; * Add Tips, FootSteps; * Add Fast Paced Jump to jump over multiple empty grids. Especially, you can enjoy all above free! The most popular Chinese Checkers on App Store, over 5 000 000 downloads worldwide! The iPhone version is also available now. The most intelligent Chinese Checkers on App Store! With 5 different AI levels, support players from 1 to 6! Chinese checkers is a board game that can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of Halma. The objective is to be first to race one's pieces across the hexagram-shaped game board into "home" – the corner of the star opposite one's starting corner – using single-step moves or moves which jump over other pieces. Others keep playing to establish 2nd, 3rd, 4th, 5th, and last place finishers. The game involves some strategy but is popular even among young children. A basic strategy is to find the longest hopping path that leads closest to, or immediately into, "home" – the destination star point at the opposite side of the board. (Multiple-jump moves are obviously faster to relocate pieces than step-by-step moves.) Since either player can make use of any hopping 'ladder' or 'chain' created, more advanced strategy involves hindering an opposing player, in addition to helping oneself find jumps across the board. Of equal importance are the players' strategies for emptying and filling their starting and home corners. Games between experts are rarely decided by more than a couple of moves. Differing numbers of players result in different game layouts. Each layout imposes a different best-game strategy. For example, if a player's "home" or destination corner is empty (not an opponent's starting corner), the player can freely arrange his/her pieces to serve as a 'ladder' or 'bridge' between the two opposite ends. But if a player's opponent occupies the home destination corner, the player might be better advised to play a "waiting game" until all pieces have moved out. Chinese Checkers is also called marble, Halma, hop, across jump.

See this store page in another country

Prices, ranks and reviews are per country. Revenue above is already worldwide.