The experience is absolutely terrible - after playing for a bit, it pops up a mandatory ad that you have to watch before you can continue playing! Bad review! Bad review! Bad review!
Estimated from the grossing charts of Oct 21, 2026 in the 53 countries we track, and ratings growth on the App Store.
From our daily snapshots of every grossing chart and daily ratings counts.
| Sep 24, 2026 | not in a grossing chart |
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| Oct 15, 2026 | $9.7K a month |
| Oct 16, 2026 | not in a grossing chart |
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| Oct 18, 2026 | not in a grossing chart |
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| Oct 20, 2026 | $33.1K a month |
| Oct 21, 2026 | not in a grossing chart |
| Oct 22, 2026 | not in a grossing chart |
| Oct 15, 2026 | 1.1K ratings |
| Oct 16, 2026 | 1.1K ratings |
| Oct 17, 2026 | 1.1K ratings |
| Oct 18, 2026 | 1.1K ratings |
| Oct 20, 2026 | 1.1K ratings |
| Oct 21, 2026 | 1.1K ratings |
Measured from the store, not estimated.
Latest reviews, United States App Store.
The experience is absolutely terrible - after playing for a bit, it pops up a mandatory ad that you have to watch before you can continue playing! Bad review! Bad review! Bad review!
Good
Actually a pretty good game but I think the only thing holding it back is the ai art/the way the game looks so if this guy gets money and is able to hire and or make the art himself this could be a really good game
游戏无法登陆了
I played for over a week. This game seems to live off ads. Dev knows that most players won’t buy anything so if you want to make a bit of meaningful progression you need to watch ads. Even after I bought the card for no ads permanently I still need to watch ads to make noticeable progress. The no ads permanently only gives 12 no ad ticket each day. After I used them up, I have watch an ad for the corresponding reward. Yeh, so the information on the card is a bit misleading. Another big minus is no Discord group. I feel no sense of community with this game. This game is still new so hoping better updates in the near future.
The game has a lot going for it. The necromancer theme is cool, the progression systems are interesting, and features like the Soul Altar and Bone Processing give the game more depth than a typical survival game. There’s clearly a lot of potential here, and the core gameplay loop is genuinely fun. My biggest issue is how grindy progression becomes, especially later on. The game feels heavily centered around paying to skip timers or paying to accelerate progression. There also doesn’t seem to be a meaningful passive way to earn the premium currency. Outside of actively entering dungeons, your options for accumulating resources are pretty limited. The Bone Processing system is where this becomes especially noticeable. There doesn’t appear to be any way to upgrade the cauldron itself to reduce processing times or increase its efficiency. That means as you progress and need higher-tier resources, you’re eventually stuck waiting on extremely long timers. What starts as a reasonable progression mechanic can turn into 48-hour waits and, depending on the upgrades, potentially weeks or months of accumulated waiting. That creates a situation where the game isn’t necessarily asking you to play more to progress. It’s asking you to wait or pay to skip the waiting. I think the game would benefit a lot from adding things like: * Cauldron upgrades that reduce processing time * Higher cauldron levels that allow multiple processing queues * A way to earn some premium currency through consistent gameplay * More ways to actively farm upgrade materials outside of dungeons * Shorter processing timers at higher progression levels * Additional progression systems that reward long-term players without requiring payment Overall, I actually like the game and think the foundation is solid. The features are creative and the gameplay has potential, but the progression currently feels excessively grindy. The lack of passive income and the inability to upgrade the cauldron make the waiting particularly frustrating.
Apple Search Ads this app ran in the last 90 days, from Apple's public ad repository.
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Where this app is buying and earning its users. Each link opens pre filtered.
Most repeated terms in the listing. Highlighted ones also appear in the title.
Released Jul 30, 2026. Current version shipped Oct 21, 2026.
Prices, ranks and reviews are per country. Revenue above is already worldwide.